![]() However, both simucube and fanatec now have software built directly INTO the bases that help smooth out the signal. I think for a lot of folks this might've been the biggest game-changer out of the box and why this might've been super popular back-in-the-day. Secondly, and this might be just because I'm used to the regular effect, but some of it does feel a bit artifical to me as well, but maybe that is down to just getting the settings quite right.įinally, the most immediate improvement was the noticeably higher resolution, with the DD1 feeling a lot less notchy. So, it does not bode well for continued use. However, like everyone else that has tried this software, it has been super finnicky on this first day of testing, with me needing to re-set the base, or change the interpolation, just to get it to work again. With some of the car forces, I noticed at Silverstone, for instance, when I had mad steering lock and the car would almost be sliding sideways struggling to keep the grip on the track, I truly felt the "bounce" on the wheel like I remember feeling doing the same thing with karts. ![]() Especially understeer is something you can really crank it up to really help you feel (not so much overseteer). Which, just from a theoretical sense, makes sense it is going to use some of the telemetry output to adjust what you are feeling on the wheel. It definitely changes the feedback significantly, and I do feel added "info" on it. I know this comment is ancient, but as someone who just tried it with a DD1 as well (over 2.5k iRating) here are my thoughts: Interested to hear what settings you are all using Using a csw2.5 on an 8020 rig for reference Most of the other settings just felt a bit silly to me, in particular the suspension ffb which felt super exaggerated even at low settings. I either couldn’t feel it at all or the effect was too much, I couldn’t find a sweet spot. I like the idea of the understeer ffb but I couldn’t get it to feel right. On the radical in particular the SoP effect made the car a lot easier to drive for me, as it makes it really noticeable when you are about to lose the rear. After spending a couple hours messing around in the Ferrari gt3 and radical, I think I decided on SoP at 50 with no offset, and all of the other options off. I’m not sure what to do about the various other ffb elements that you can add though. ![]() I’m definitely going to use the 360 direct mode, as the added latency from the other modes is really noticeable to me, and I didn’t like it at all. I have been playing around with the settings however and I can’t quite decide what to use. It feels so much smoother and less clunky now. Just installed irffb last night, and I must say it makes a big difference compared to the base ffb. Reddit iRacing League Subreddit Promotions New MembershipsĤ0% discount on all membership packages, no code required.ġ2 months for $66 (same as standard 40% discount)Ģ4 months for $119.40 (same as standard 40% discount) Lapsed Accounts Renewals Want to race against fellow redditors each week? Will be removed in one month.) Popular YouTube/Twitch Channels IRacing Test Drive (Maintenance Period Only) Ultimate Setup Guide (no longer exists) Popular Sites ![]() May 10th 0800EDT/1200GMT for 2023 Season 2 Patch 5 Release Official Schedule Season Schedule Member Site Setup Guides Older season release notes archive Scheduled Maintenance This means that Force Feedback may not currently work in DiRT 4.IRacing Facebook iRacing Twitter iRacing Youtube iRacing Instagram iRacing Forum iRacing Live Newsĭave K NTM V7 Blog iRacing Dev Tracker Release Notes 2023 However, many hardware manufacturers do not provide Force Feedback drivers for Mac OS X. NOTE: Force Feedback (FFB) is supported by Feral games. Repeat step 6 for all the other game commands, mapping them to the desired action on your wheel. Select Accelerate, then perform the action on your wheel to which you wish to map the “accelerate” command. Select Device Management, then select your wheel in the Configure Device menu. ![]() To do so, follow these steps:Įnsure that your wheel and any components are connected to your computer, then launch DiRT 4.įrom the Main Menu, select Options & Extras. You may need to map the game controls to inputs on your wheel and its components (such as pedals, if available) before racing. The following wheel bases and wheel rims have also been tested all listed wheel bases are compatible with all listed wheel rims. The wheels in the following list have been tested and are supported by the game: Yes, most standard USB wheels will work with DiRT 4. ![]()
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